Killzone shadow fall echo
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Tell us what it was like seeing yourself in the finished game for the first time. I was really surprised to find out how much integrity there was in the acting and that the performance is so important to the success of the game. There wasn’t so much focus on the cinematic aspects of games in the past but now they’re bringing in proper actors as the story is so important. Jamie Gray Hyder: I think it’s such an interesting avenue for actors these days.
Killzone shadow fall echo full#
You don’t have a costume or a set, so you have to develop a full character in your mind in order to take this giant empty studio space and really make a universe in there for them to live in.Īnd it’s your first time appearing in a video game.
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It does take a lot of imagination, and that’s why it’s so similar to stage acting for me. Jamie Gray Hyder: You’ve got a camera strapped to your head one inch from your face, and you’re wired up to a mic, and you’ve got this suit on, and you’re trying to be aware of the little boxes on the ground… it requires so much focus and it’s really hard work physically, but I enjoyed both those aspects of it.Īll of the visuals given to us by the studio definitely helped us understand our characters. What about that suit? Does it inhibit your ability to turn in a believable performance? That was one of my favorite parts of preparation for shooting! And I also did a few weeks of stunt, fight and weapon training to make sure I had the physicality down. We approached it like we were doing a stage production – we warmed up together every day and ran through our lines. Jamie Gray Hyder: There’s so much technical stuff you have to be aware of but Tom, the mo-cap director, really focused on making sure it was an honest performance and that the actors were doing everything with integrity. This was your first experience with motion capture – how did you find it? The director said we had to see this person, so we waited, and the moment she stepped in we were like, “Yeah, this is going to work.” She had exactly the presence and energy we needed. It’s a difficult character to play and we really needed to have a strong lead. Unfortunately she’s under the weather but she really wants the part and we think she’s perfect.” The character is strong – she has to stand up to the protagonist, but at the same time needs to have emotional depth. Steven ter Heide: The filming was out in LA and the director we hooked up with said, “We’ve had this amazing performance. I did my scene knowing I needed to focus on physicality – they called me back and it turned out we were on the same page about what Echo was going to be, so we got to work.
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Jamie Gray Hyder: I auditioned like I would for film or TV. How did you first get involved with Killzone Shadow Fall? With co-op expansion Intercept out this week on PS4, we took the opportunity to sit down for a quick chat with the actress (who you might also recognize from her time on True Blood, as werewolf Danielle) and Game Director Steven ter Heide. Killzone fans should find that name familiar – she played one of Shadow Fall’s stand-out characters: half-Vektan/half-Helghast intelligence operative Echo. One of the most pleasant surprises of E3 week earlier this month was bumping into Jamie Gray Hyder in the halls.